Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other


Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons


Mage Shot (Fire)

Source Villain Codex pg. 57
Aura moderate evocation CL 6th
Slot none; Price 178 gp ; Weight

Description

When propelled from a firearm, this +1 alchemical paper cartridge changes the damage to fire damage. If the target takes fire damage from the cartridge, it must succeed at a DC 14 Reflex saving throw or catch on fire, taking an additional 1d6 points of fire damage on that round and on subsequent rounds, until the flames are extinguished (Pathfinder RPG Core Rulebook 444).

Construction

Requirements Craft Magic Arms and Armor, scorching ray; Price 98 gp